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Ravendawn OnlineWorking as a developer for the upcoming MMO game "Ravendawn Online". Developer roles include frontend and backend development, including UI and client programming, server programming, etc. The game uses its own customized client and server engine.
Website: https://ravendawn.online/ Used technologies: C++ for engines, Lua for scripting |
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Archlight OnlineWorking as a developer for the MMO game "Archlight Online". Developer roles include frontend and backend development, including UI and client programming, server programming, etc. The game uses its own customized client and server engine.
Website: https://archlightonline.com/ Used technologies: C++ for engines, Lua for scripting |
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Unreal Shooter DemoThird person shooter demo made in Unreal Engine 4. Features a simple AI with behaviour tree, multiple weapon selection, grenades, health and ammo, character animations, sound effects.
You can download and play it here: drive.google.com/file/d/1yNU6l6Kw-wBtxwLNg7ohdc0tkUQRY6Wf/view?usp=sharing You can watch a video of it here: www.youtube.com/watch?v=NRQCikva-Jc |
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Unreal Escape Room DemoA small escape room demo made in Unreal Engine 4.
You can watch a video of it here: www.youtube.com/watch?v=N8fZLOPIOT0 |
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Tint Maze 3DDeveloped a mobile game in Unity for Global Champions Inc. Released for iOS.
https://apps.apple.com/us/app/tint-maze-3d/id1530736988 |
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Unity AI DemoAn AI demo made in Unity, using vanilla C# (no behaviour trees or add-ons). Uses Unity's NavMesh agents. Implemented sight/hearing sensors, path finding/guessing and 'calling allies' logic by myself. The agents keep track of player movement, and if they lose sight of the player, they try to guess where the player might have gone, using a simple extrapolation of past data. If they have a friendly agent nearby, they call them to come over.
You can watch a video of it here: www.youtube.com/watch?v=rOuQl8JQz2Y |
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Unity Action RPG DemoA third person action RPG demo made in Unity. Supports player health/stamina, a weapon and a projectile spell. Different enemy types with different health/attack speed/damage and attack type (projectile, melee). Supports very basic AI with NavMesh path finding.
You can watch a video of it here: www.youtube.com/watch?v=FzibEo7GDBs |
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Unity Katamari Damacy Physics DemoA physics based Katamari Damacy-like gameplay demo made in Unity. Supports a few hundred physics objects being spawned; rolling on them 'sucks' them into the player avatar (a sphere). Player also has two abilities they can use (creating a tornado or being super magnetic for a short duration). Minor optimizations have been implemented to improve performance a bit.
You can watch a video of it here: https://youtu.be/8f36OJDR338 |
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Turkish Music To JazzWorked on the development of the "Turkish Language to Jazz Music" project for one of the biggest banks in Turkey, Akbank.
What this project achieves is that it takes a text in Turkish language as input. The text is analyzed linguistically and turned into a rhythmical structure, which in turn is turned into randomly generated jazz tune using some configurable parameters and rules. My role: Development of the language parsing and music generation methods. Used technologies: JS/Node.js, midi generation plugins & samples |
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New York Comes To GroningenThis app is developed for Prins Claus Conservatoire Jazz Department, Groningen, Netherlands. It's main purpose is to introduce the teachers, curriculum and admission information regarding the faculty.
Platforms: iOS, Android Used Technologies: Cordova / Phonegap, HTML, JS Link: play.google.com/store/apps/details?id=com.hanze.jazz |
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Mobil UDFA document editor and signer for lawyers in Turkey.
The app was developed in Phonegap, which mostly utilizes HTML/Javascript. A "wysiwyg" text editor was developed for this project, with text formatting, aligning, list and table creating capabilities. It also has other features such as mobile signing the documents for official government website use, PDF export, docx import. Platforms: iOS, Android Used technologies: Cordova / Phonegap, JS, HTML Links: https://play.google.com/store/apps/details?id=com.evin.mobiludf itunes.apple.com/app/mobil-udf/id1166200277?mt=8 |
Chicken Out! Level EditorDeveloped a level editor for the game Chicken Out! for a client.
The level editor was written from scratch in Corona, and allowed asset selection, moving, scaling, multiple layers (background and object), saving and loading custom levels, etc. Platforms: iOS, Android Used technologies: Corona SDK/Lua |